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anti_heroic: (Default)
Saturday, May 14th, 2016 01:07 am
I am all new to this comic thing so any input you may be willing to give would be greatly appreciated. I will say that due to the rather extensive overhaul of his character I am familiarizing myself with his former storylines but trying not to keep that in mind as I play him until it is stated exactly what will be canon in Red Hood and the Outlaws.

That said any issues, especially inconsistencies, that you feel need to be pointed out will be greatly appreciated~
anti_heroic: (devious)
Monday, May 14th, 2012 01:14 am
  Character Information:

Name: Roy Harper (AKA: Arsenal)
Canon: Red Hood and the Outlaws - DC comics
Canon point: Issue #9
Age: 19

Appearance:

Background:
http://en.wikipedia.org/wiki/Roy_Harper_(comics)#Red_Hood_and_the_Outlaws
http://en.wikipedia.org/wiki/Red_Hood_and_the_Outlaws

Previous Game History: n/a!

Personality:
Roy Harper is a walking contradiction. He greets life with a grin and a smart remark, always has something to say, some joke to crack, and more than his fair share of snappy one liners. He makes light of every situation, to Roy Harper everything is a game, a joke.

Life is a joke. His life is a joke. There is a measure of derision in all of his humor. He teases and plays and never seems to take anything seriously. Playing the fool, dancing through life, because he honestly sees no point to any of it. While he’s here he may as well try to make things fun for others, make the world a better place but he is incredibly jaded for one so young. There’s no point as far as he’s concerned.

When he was younger he was unstable and suicidal, going out of his way to put himself in severely dangerous situations in the hopes that he’d get lucky and someone would put him out of his misery. It’s a habit he never really outgrew. He does not seek death quite so actively now but it is not something he fears in any way, some part of him still longs for the release death would give and to that end he flirts with death far more than others.  

To all outward appearances he enjoys life... but he has no real attachment to it.

But he was a superhero, one of the good guys, fighting the good fight. So what reason could he possibly have to try to kill himself or, rather, try to get himself killed.

Yet another contradiction.

The specifics are currently unknown but when he was still quite young Roy seems to have gotten a rather alarming reality check. No matter who he was working with, be it his mentor and guardian Oliver Queen or the other members of the Teen Titans, even superheroes can’t always be everywhere and somewhere along the way people get hurt, people die... it’s human nature.

Though by all rights he was raised and trained to be a superhero, and still dons his mask while assisting the Red Hood, he is quite insistent about not being called a hero. He is a man with little faith of any kind and especially in heroes. The world is a harsher place than young Roy Harper wanted to admit to himself. Things go wrong, bad things happen, and sometimes... there’s just nothing anyone can do about it.

Which is where Roy’s worst habits come into play. Roy is not your stereotypical redhead. He doesn’t have the hot temper, he doesn’t have the anger and fire that most people expect. But he does have the passion.

When something captures Roy’s attention, for good or ill, it consumes him completely. This is doubly true for the people he cares for. He is passionate, affectionate, has a slight tendency for obsession and is, as Jason says, a “stage three clinger”. This obsessive personality makes him highly dependent on others and when that dependence and dedication is broken or betrayed it leaves him subject to habits of substance abuse and extremely reckless behavior. He has a history of alcoholism but even acknowledging this flaw does not mean he is particularly careful about it. Once he latches on to a person he will do whatever he can to be useful, to be needed, to feel worthwhile if only for a little bit.

Roy takes life one day at a time, constantly indulging in bad habits just to make things worth it, to make it worthwhile, make himself worthwhile. He has very very little self esteem, however much he may joke about it, and in truth thinks that his inevitable death will leave very little impact on this world. Which is, perhaps, why he clings so hard to the few people he is close to, even if he seems to have a history of being tossed aside by those same people. It makes him afraid of being abandoned, or as afraid of anything as he ever is. When life has no value it makes it difficult to think overly much about the future.

Despite how much he tries not to though there is a softness under the playful teasing and shameless flirting, a sensitivity that is likely the very reason he refuses to be a hero. A hero carries the weight of the world on his shoulders, a weight that Roy knows full well would crush him. Even acting as he has been for the few months covered in canon he reaches out to Jason and Kori both, making heartfelt promises of things he cannot possibly ensure, taking the burden of their pasts onto his shoulders as much as they will allow, determined to help them because they are good people, because they’re worth helping, because they deserve better than him.

Skills and Powers:
Unlike some of his fellows, Kori for example, Roy doesn’t have anything giving him a boost of any kind. He’s just a guy, purely human. He does, however, have extensive training and experience. From a young age he was trained by Green Arrow. He’s an excellent marksman, experienced with all manner of bows and arrows, that he is quite capable of using both from afar and in close quarters. Fighting with bow and arrow in melee can be very tricky but Roy proves on more than one occasion that he excels at such fights.

As an archer he has to have keen eyesight and constantly be aware of not just his own surroundings but anything in the vicinity of his target as well. He is incredibly observant, not just in battle but outside of it as well, not that he shows it most of the time. He has to be able to predict and factor in the tiniest elements of an arrow’s trajectory which means he has to be able to think very quickly, assessing situations instantly and taking action before the situation can change but while predicting those changes.

As well as his archery skills Roy is also quite familiar with a number of explosives, many of the arrows he utilizes from Q-Core being rigged with varying levels of explosives or otherwise destructive features. Many of these he has the knowledge and skill to make on his own, if not always the means.

Roy is something of a technogeek as well and familiar enough with advanced technology and aircrafts to swiftly figure out how to operate an alien spacecraft. He was part of the military for some time and it is likely that he worked demolitions or as a pilot there. Because of his military experience he is more familiar with guns and other weaponry that is usually frowned upon by other superheroes. Heroes don’t kill people, after all, and that is precisely what a gun is designed to do.

The only place his training is somewhat lacking is in hand to hand. While he has been trained in basic martial arts Roy’s style is not nearly so disciplined. If caught in hand to hand combat Roy fights more like someone taught to brawl in bar fights than in anything more structured. That is not to say he’s not powerful or efficient simply undisciplined.

Items:
Roy will be coming in fully equipped with his usual gear as Arsenal. A small quiver strapped to one thigh and another much larger one at his back, both filled with arrows ranging from run of the mill steel tipped to some that explode, some with detonators and some that give off an electrical charge.

In addition to his bow and arrows Roy usually keeps a number of other weapons on him, thus where he gets his name,”Arsenal”. However his usual array of explosives and other such devices have, as of late, been traded out for more traditional blades, most of which are copper, due to their goals of hunting down the Untitled.